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SuperSplat's voxel collision converts Gaussian splats into accurate 5 cm voxels…

Brief

SuperSplat implements voxel collision that automatically turns Gaussian splats into accurate 5 cm voxels, producing a highly compressed collision representation. PlayCanvas claims this voxel approach is far more efficient than meshes yet stable enough for characters to climb stairs and traverse narrow crossbeams. The system is free and open source, with a demonstration video available.

Why it matters

SuperSplat's voxel collision converts Gaussian splats into accurate 5 cm voxels automatically, enabling precise collision representation from splat-based data.

Key details

  • The voxel approach is described as super-compressed and more efficient than traditional meshes while remaining solid enough for agents to climb stairs and walk on crossbeams.
  • SuperSplat is free and open source from PlayCanvas and demonstrated in an accompanying video.
Source evidence

Voxel collision in SuperSplat is a game changer. 🧊

It turns any Gaussian splat into accurate 5 cm voxels, automatically. It's super-compressed and far more efficient than a mesh, yet solid enough to climb stairs and walk crossbeams.

Free & open source from @playcanvas 👇

Video