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Paul Bakaus (@pbakaus) will give two talks at the aiDotEngineer world's fair…

Brief

Paul Bakaus will present two sessions at the aiDotEngineer world's fair (Mon 6/29 and Wed 7/1). He promises concrete, battle-tested agent engineering techniques—parallel sub-agents, mixture-of-experts routing, persistent context memory, hooks, and env-var tricks—based on 24+ skills across nine harness/model combos, plus a design talk promoting adjective-level commands via his open-source @impeccable_ai.

Why it matters

Paul Bakaus (@pbakaus) will give two talks at the aiDotEngineer world's fair: 'The dark arts of skill engineering' — 1h workshop on Mon 6/29, 4:30pm · track 2, room 2006; and 'Design at the speed of adjectives' — Wed 7/1, 1:30pm · room 2014.

Key details

  • For skill engineering he reports building 24+ skills inside one 'uber skill' across nine harness/model combos and will show techniques including: spawning parallel sub-agents that independently judge the same work and reconcile conflicts; mixture-of-expert routing to specialized sub-agents; persistent skill memory via context files that restore across sessions; post-skill hooks for validation/transform/chain; and use of barely-documented env vars and shell expansion to make skills context-aware.
  • On design he argues current tools are at the 'wrong altitude' and the missing control is adjective-level directives (e.g., 'warmer,' 'add tension'); his open-source tool @impeccable_ai offers 24 adjective-level commands such as /bolder, /quieter, and /distill to let creatives iterate at that level.
Source evidence

!!!!

Paul Bakaus (@pbakaus)

most agent skills are a system prompt and a prayer. they produce safe, median output because that's what the model defaults to.

next week at the @aiDotEngineer world's fair i'm giving two talks on how to break past that ceiling:

🛠️ the dark arts of skill engineering (1h workshop)
mon 6/29, 4:30pm · track 2, room 2006
after building 24+ skills in one uber skill across 9 harness/model combos (see @impeccable_ai and agent-reviews), i, um, acquired some obscure, but powerful knowledge, stuff like:
→ spawn parallel sub-agents that independently judge the same work, then force their conflicting takes into one result
→ mixture-of-expert skills that route to specialized sub-agents, the way frontier models route to specialized networks
→ skill memory via persistent context files that restore across sessions, so every run builds on the last
→ hooks that auto-fire after a skill to validate, transform, or chain into the next one
→ barely-documented env vars and shell expansion to make skills context-aware before they even run

🎨 design at the speed of adjectives (design engineering track)
wed 7/1, 1:30pm · room 2014
design tools today sits at the wrong altitude. padding sliders and color pickers are too low. prompt-to-design tools that one-shot a landing page are too high, and more dangerous, because it looks like it's working. no design director hears a prompt and starts pushing pixels. the brief comes first.
the control that's actually missing: adjectives. "make it feel warmer." "add tension." "strip it to its essence." the things a creative director actually thinks in. drawing on @impeccable_ai, my open-source design tool with 24 adjective-level commands like /bolder, /quieter, /distill.

come argue with me at either one.

— https://nitter.net/pbakaus/status/2070567763891093784#m