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C.T. Wendt, author of The Score: How to Stop Playing Someone Else’s Game, talks with Roman Mars about how metrics shape — and often distort — what we value. Wendt opens with his own academic story: chasing journal rankings drained the curiosity that led him to philosophy, so he embraced a framework he calls “value capture,” where institutions or devices replace nuanced personal values with simple, measurable proxies. The conversation uses vivid examples — Wendt reading Kant on his iPad and his nine‑year‑old cycling between ASMR, WWII history videos, and building logic gates in Minecraft — to show how screen‑time totals flatten qualitatively different activities into a single bad metric.
Mars and Wendt explore the paradox that scoring systems can both enable joy and corrupt systems. Wendt explains why games feel liberating: their scoring rules are temporary, consensual, and support “striving play” (valuing the struggle) rather than pure achievement. He illustrates this with fly fishing (dry‑fly technique requires minute, changing attention to insects and rising trout) and family game nights (e.g., Wingspan). He also warns public metrics can be gamed — citing NYPD case‑closure targets — and that aggregate measures favor what’s measurable (mortality) over what matters (flourishing). Their practical takeaway: keep ironic distance from dominant KPIs and, where possible, create local scoring systems you control — Wendt’s experiment letting students design their own grading system produced deep engagement and taught systems thinking.
C.T. Wendt (guest) coins and defines “value capture”: institutions or technologies feed simplified, usually quantified versions of a person's rich values, which then replace those original values (example domains: academic journal rankings, Duolingo, step counting).
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