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Watch Fable Turn 628 Million Tokens Into a Professional Game

Brief

Matt Maher’s demo walkthrough (published 2026-07-16) shows a rapid two-request workflow—design in Claude Design, then a /goal-driven build in Claude Code/Fable—producing a polished multiplayer Spades game in ~3.5 hours. He demonstrates an initial buggy build fixed with a screenshot defect pass and reports 628M tokens used (96.8% cached) for the final cross-device result.

Why it matters

Fable consumed 628 million tokens over roughly 3.5 hours to turn a blank repo into a playable multiplayer Spades game; 96.8% of those tokens were served from cache.

Key details

  • The finished build includes cross-device multiplayer, AI players with personalities, music and sound effects, 24,000 lines of code across 64 files, 83 tests, and six commits; playable at https://spades.metal-sole.com.
  • Workflow used just two requests: a spoken brief for visual direction in Claude Design and a build request in Claude Code that used the /goal endpoint; the first imperfect build was corrected via a screenshot-based defect pass.
Source evidence

Fable moved 628 million tokens through the system in about three and a half hours—and turned a blank folder into a polished multiplayer Spades game you can play right now. The interesting part isn’t only the result. It’s how little I had to specify to get there.

Play Spades: https://spades.metal-sole.com

Build designs with Claude: https://claude.ai/design

In this video, I walk through the exact two requests behind the build: the spoken brief I used to create the visual direction in Claude Design, and the build request I handed to Fable in Claude Code. I show how I used /goal to set an objective instead of micromanaging tasks, how the first imperfect build turned into a screenshot-based defect pass, and how the final game works across phone, tablet, and desktop-sized browsers.

The finished project includes cross-device multiplayer, AI players with personalities, music and sound effects, 24,000 lines of code, 64 files, 83 tests, and six commits. Total Fable build time was roughly 3.5 hours; 96.8% of the 628 million tokens were served from cache.

CHAPTERS
00:00 From a design to a finished game
00:49 Designing Spades with Claude
03:37 Moving the design into Claude Code
05:26 Starting the Fable build with /goal
07:46 The exact design request
10:24 The exact build request
13:53 First look: impressive, but buggy
15:18 Fixing defects with screenshots
16:18 The finished multiplayer Spades game
18:51 628 million tokens: the build receipt

Channel: Matt Maher
Published: 2026-07-16
Video URL: https://www.youtube.com/watch?v=DVQ-Y6poojY