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@0xSero (2026-08-02) claims a quantization method in the exllamav3 repo…

Brief

Author @0xSero points to the turboderp-org/exllamav3 repository (exllamav3/doc/exl3.md) and argues their optimized quantization/inference method produces good, fast 2–3 bit LLMs on consumer GPUs, claiming it achieves the lowest KLD compared with other compression methods and recommending readers follow the linked implementation.

Why it matters

@0xSero (2026-08-02) claims a quantization method in the exllamav3 repo (turboderp-org/exllamav3, doc/exl3.md) yields high-quality, fast 2–3 bit models for local consumer GPUs.

Key details

  • The author asserts this method achieves the lowest Kullback–Leibler divergence (KLD) versus any other compression approach, positioning it as superior for extreme low-bit quantization.
Source evidence

Read more here, I think this is how we get to good, fast 2-3 bit models. This method has the lowest kld compared to any other compression method.

github.com/turboderp-org/exl…

Link

exllamav3/doc/exl3.md at master · turboderp-org/exllamav3

An optimized quantization and inference library for running LLMs locally on modern consumer-class GPUs - turboderp-org/exllamav3
github.com