Twitter/X

Cartwheel released perception model Comic 4.2 (announced 2026-08-03) with an…

Brief

Cartwheel's new flagship perception model, Comic 4.2, advances human-motion capture by estimating foot-specific physics—force, friction, toe roll and elevation changes—directly from ordinary video. Launched live at @getcartwheel, the model is available for immediate use in Unreal Engine and will support Maya and Blender soon, positioning itself as a fast, accurate, low-cost solution for game developers and 3D animators.

Why it matters

Cartwheel released perception model Comic 4.2 (announced 2026-08-03) with an advanced foot-physics estimation system that infers force, friction, toe roll, and elevation changes from simple video input.

Key details

  • Comic 4.2 targets game and 3D animation workflows: direct integration with Unreal Engine is available now, with Maya and Blender support coming soon; marketed as fast, accurate, and inexpensive mocap-on-tap via @getcartwheel.
Source evidence

Feet on the ground.

It's always been one of the hardest problems in capturing human motion.

We've released an updated flagship perception model Comic 4.2.

We've focused on an advanced foot physics estimation system, properly estimating force, friction, toe roll, and elevation changes — all from simple video input.

For those making games and doing 3D animation, you can use it directly in Unreal Engine and soon Maya and Blender.

Mocap on tap, as we like to say. It's fast, accurate, and inexpensive 🤸‍♀️

Live at @getcartwheel. Here's a quick look!

robotics #unreal #maya #blender #AI

Video