Feet on the ground.
It's always been one of the hardest problems in capturing human motion.
We've released an updated flagship perception model Comic 4.2.
We've focused on an advanced foot physics estimation system, properly estimating force, friction, toe roll, and elevation changes — all from simple video input.
For those making games and doing 3D animation, you can use it directly in Unreal Engine and soon Maya and Blender.
Mocap on tap, as we like to say. It's fast, accurate, and inexpensive 🤸♀️
Live at @getcartwheel. Here's a quick look!
robotics #unreal #maya #blender #AI
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