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Author @dannypostma added an items and inventory system on 2026-08-03.

Brief

Author @dannypostma describes adding an items and inventory system and a repeatable daily flow (morning spec, feed feature into a software factory, work main job, factory completes by day’s end, then review/merge). They credit a solid AI pipeline with enabling this rapid, iterative game-development cycle.

Why it matters

Author @dannypostma added an items and inventory system on 2026-08-03.

Key details

  • Daily workflow: spec a new game feature in the morning, add it to a 'software factory' that works on it, do main job tasks, let the factory finish by end of day, then review, adjust, merge, and repeat.
  • Claims that having a solid AI pipeline is “such a massive unlock” for this fast feedback loop.
Source evidence

added items and inventory system today

my day now looks like this:

  • spec new game feature in the morning
  • add it to my software factory which works on it
  • work on my main job
  • factory is done at the end of the day
  • review, adjust and merge
  • repeat

having a solid ai pipeline is such a massive unlock

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