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Danny Postma (/@dannypostma) built core systems this week for a multiplayer…

Brief

Danny Postma reports rapid progress on a multiplayer sandbox this week, implementing a multiplayer server, queued action system, terraforming, and woodcutting (shared via video). He finds multiplayer development difficult but says Fable significantly simplifies it, and this momentum might enable him to realize a game concept he’s wanted to build for a long time.

Why it matters

Danny Postma (/@dannypostma) built core systems this week for a multiplayer sandbox: a multiplayer server, an action system with queueing, terraforming, and woodcutting (video attached).

Key details

  • He credits the Fable framework for making multiplayer development easier and says this progress may let him finally build a long-standing game idea.
Source evidence

this is so satisfying; working on a multiplayer sandbox game this week for fun

✅ multiplayer server
✅ action system and queueing
✅ terraforming
✅ woodcutting

Video

Danny Postma (@dannypostma)

multiplayer game development is so freaking hard but oh boy does Fable make it a breeze

might actually be able to build the idea that i had for a long time

Video

— https://nitter.net/dannypostma/status/2083700495575818324#m