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@alexcooldev spent 2 hours vibe-coding a 3D chess game, then spent an additional…

Brief

@alexcooldev released a 3D chess game originally built in two hours and, after reader feedback, spent one more hour adding AI vs. AI mode, a cinematic battle camera, and an 18th–early 19th-century European army–inspired skin, plus bug fixes and performance improvements that make the game playable on mobile. The author credits iterative prompting and user feedback for the rapid enhancements.

Why it matters

@alexcooldev spent 2 hours vibe-coding a 3D chess game, then spent an additional hour improving it after user feedback (tweet posted 2026-08-04).

Key details

  • New features added include AI vs. AI mode, a cinematic camera for watching battles, a chess skin inspired by 18th–early 19th-century European armies, and bug/performance fixes enabling mobile play.
Source evidence

Got a ton of feedback on the 3D chess game I vibe-coded in 2 hours and I shared earlier, so I spent one more hour improving it.

New updates:
→ AI vs. AI mode
→ Cinematic camera for watching battles
→ A new chess skin inspired by 18th and early 19th-century European armies
→ Fixed bugs and improved performance (you can play on mobile too).

AI is still crazy. I just keep posting, reading feedback, and updating the game with prompts. 😃

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