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Modern Claudefare was built fully with Opus 5 on High Mode in a few days using…

Brief

Modern Claudefare is an AI-built multiplayer shooter demo created by Rishi using Opus 5 (High Mode) and Gauntlet Loop techniques, totaling 84,100 lines of code. It remakes four classic maps (Rust, Highrise, Nuketown, Terminal), includes 20 model-generated guns, bots, voice chat, and asset generation via three.js, MeshyAI, and ElevenLabs; playable at modernclaudefare.com.

Why it matters

Modern Claudefare was built fully with Opus 5 on High Mode in a few days using principles from @mattshumer_'s Gauntlet Loop and comprises 84,100 lines of code.

Key details

  • The release includes remakes of four maps with video timestamps: Rust (0:00), Highrise (0:40), Nuketown (0:57), and Terminal (1:26); it supports solo and multiplayer (with voice chat) and includes bots.
  • Tech stack and assets: three.js as the core JavaScript 3D library (all 20 guns and 4 maps generated by the model in code), MeshyAI for 3D models/rigging/animations (8 soldiers, 1 helicopter, 1 bus), and ElevenLabs for 430+ SFX, music, and TTS; playable at modernclaudefare.com.
Source evidence

Oh my god.

Rishi (@0xRishi)

Introducing Modern Claudefare

Built fully with Opus 5 on High Mode over a few days using principles from @mattshumer_’s Gauntlet Loop - 84,100 lines of code

Includes remakes of 4 beloved maps:
0:00 - Rust
0:40 - Highrise
0:57 - Nuketown
1:26 - Terminal

Solo & multiplayer (w/ voice chat), bots included

Tools used:
- @threejs as core Javascript 3D library (all 20 guns and 4 maps generated by the model in code)
- @MeshyAI for 3D models + rigging + animations of 8 soldiers, 1 helicopter (highrise) and 1 bus (nuketown)
- @ElevenLabs for 430+ SFX, Music & TTS generations

Play it now at modernclaudefare.com

(More details in thread)

Video

— https://nitter.net/0xRishi/status/2084322235788226653#m