added containers and item piles
items dropped in your house are protected from being looted by other players
making houses have the function of a save storage
Video
Danny Postma (@dannypostma)
Last 2 days of progress on my multiplayer sandbox game:
- Houses: flatten the ground, plan it, then raise walls plank by plank
- Doors that swing open for you, but decide who else gets in
- You stock your house with planks and it slowly eats them. Stop feeding it and it weathers, rots, and dissolves back into the world (Rust style)
- Crafting with recipes and tools
- A* pathfinding, so characters walk around walls and through doors
- Ground piles: drop your stuff anywhere, others can take it
The idea: every tile is player-made and nothing is permanent. Abandoned bases clean themselves up, so the map never fills with dead ruins.
Video
— https://nitter.net/dannypostma/status/2084979735336214559#m