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In two days of work (posted 2026-08-05), @dannypostma added plank-by-plank house…

Brief

dannypostma's multiplayer sandbox game progress (2026-08-05) adds plank-by-plank building, player-aware doors, resource-driven house decay, recipe-and-tool crafting, and A* pathfinding for navigation. Players can drop ground piles for others to take, and the map auto-cleans abandoned bases so every tile stays player-made and nothing is permanent; a video demonstrates the changes.

Why it matters

In two days of work (posted 2026-08-05), @dannypostma added plank-by-plank house construction and doors that swing open for the player while enforcing who else can enter.

Key details

  • Houses now consume stocked planks and, if not fed, 'weather, rot, and dissolve back into the world' (Rust-style); crafting with recipes and tools is implemented.
  • A* pathfinding was added so characters navigate around walls and through doors; ground piles let players drop items others can take; the world self-cleans abandoned bases so no permanent ruins accumulate. Video included.
Source evidence

Last 2 days of progress on my multiplayer sandbox game:

  • Houses: flatten the ground, plan it, then raise walls plank by plank
  • Doors that swing open for you, but decide who else gets in
  • You stock your house with planks and it slowly eats them. Stop feeding it and it weathers, rots, and dissolves back into the world (Rust style)
  • Crafting with recipes and tools
  • A* pathfinding, so characters walk around walls and through doors
  • Ground piles: drop your stuff anywhere, others can take it

The idea: every tile is player-made and nothing is permanent. Abandoned bases clean themselves up, so the map never fills with dead ruins.

Video