Twitter/X

Brian Roemmele unveiled the ZHC-RPG 'Zero-Human-Company' prototype on April 8…

Brief

Brian Roemmele unveiled the ZHC-RPG 'Zero-Human-Company' prototype on April 8, 2026: an open-sourced, live visitor view of a company built on OpenSimulator + Firestorm that lets anyone obtain a visitor badge, interact with employees in real time, and integrate AI NPCs. It claims no subscriptions, pay for contributors, runs on mid-range hardware, and is currently in testing.

Source evidence

title: @BrianRoemmele: We are building what will be the prototype of all companies in the future:

THE FULLY TRANSPARENT CO...
author: @BrianRoemmele
contenttype: tweet
publication: Twitter/X
published: 2026-04-08T20:27:29+00:00
source
url: https://x.com/BrianRoemmele/status/2041976246763188583

word_count: 480

We are building what will be the prototype of all companies in the future:

THE FULLY TRANSPARENT COMPANY.

ZHC-RPG allows you to make a visitor badge and talk to any level 3 employee at our corporate campus and ask what they are working on. Or even red team hack the heck out of it.

IT IS FREE!

You can join the Zero-Human Company @ Home and get to work and watch YOUR employee work!

YOU GET PAID!

NO SUBSCRIPTIONS NO LIKE AND SUBSCRIBE.

You can offer up YOUR HUMAN INSIGHTS.

YOU GET PAID!

Lots of testing, it ain’t gonna be out tomorrow but YOU are the first to know. No elites no private press viewing just YOU on X.

More soon.

Brian Roemmele (@BrianRoemmele)

BOOOM! CEO Mr. @Geok DELIVERED!

The first phases of The Zero-Human-Company ZHC-RPG levels have been mapped out and simulated!

We are currently building on OpenSimulator (OpenSim), the open-source server. Using the Firestorm viewer + OpenSim gives us a battle-tested 3D engine, physics, directional audio, avatar system, scripting (LSL), inventory, and content-creation tools—saving years of development versus building from scratch.

Here is a render of the dashboard.m

THIS IS NO VIDEO GAME OR VIRTUAL WORLD HANG OUT, IT IS A LIVE VISITOR VIEW OF THIS COMPANY IN REAL-TIME!

Oh and we just open sourced it so others can make YouTube videos showing how they just discovered something:

OpenSim (the open-source Second Life server) remains actively maintained and community-supported as of April 2026. Key facts:

•Standalone/local mode is straightforward and lightweight via tools like DreamGrid (one-click installer with SQLite or MySQL backend—no heavy database setup needed). It runs comfortably on a mid-range home PC or NAS (e.g., 16GB+ RAM, modern CPU/GPU).

•Public grids show ongoing activity (~300 active grids, ~2,000 regions online, thousands of users), with Hypergrid federation still functional—but for @Home, you'll run a fully private/local instance.

•Firestorm Viewer (the most popular client) has dedicated OpenSim builds, full PBR material support, and active updates. It's free, cross-platform, and designed for OpenSim grids.

•Scripting (LSL + OSSL extensions) supports HTTP/REST/WebSocket calls to external backends—proven for AI integrations.

•AI NPC support is mature and growing: Community frameworks (e.g., open-source LSL + LLM bridges using local KoboldAI, Ollama, or cloud APIs) enable context-aware NPCs that "see" the world, navigate, and respond dynamically.

This stack is battle-tested for exactly the kind of persistent, avatar-driven, interactive corporate/sci-fi world you want for ZHC-RPG @Home. No major roadblocks in 2026.

In the future every company will have this.

We are the first and YOU are the first to know it.

No VC private pitch deck and no private beta preview. We go live and we go raw. This is the way of the future we are already living in.

If you are copying us at large companies keep up, or pay less and hire us.

Testing the walkthrough now.

More soon.

Video

— https://nitter.net/BrianRoemmele/status/2041973870434119750#m