When I was playing RTSes, I generally thought about strategy in terms of resource utilization. For instance, in any game that has a unit hp passive regeneration mechanic, any unit that is full-hp represents a wasted resource (you could be gaining hp during that time, so you are net behind).
Today, if you are paying for a fixed-price agentic coding subscription, any week you end below your weekly token quota represents a wasted resource. Utilize your token regeneration mechanic.